Hammerfast People Of Interest

Description:

The dwarf necropolis has many people of possible importance.

Tenkar Stoneshield: The leader of Hammerfast’s town guard has earned respect, but the extended period of peace has proven toxic to his competence. Tenkar led several successful expeditions against goblins early in his career and earned his position based on his skill as a battlefield commander. During times of peace, however, he grows bored with his duties. Discipline is lax among the guards, and when confronted with trouble, Tenkar instead sent in adventurers. While not exactly unhappy with their success, between the conformation that there is trouble and the fact that the non-dwarf adventurers survived while his dwarf guards did not, Tenkar has politely but firmly asked the group to leave.

Marsina Goldspinner: The High Master of Hammerfast and the leader of the Trade Guild is a tough, elderly dwarf who refuses to suffer fools and she believes in action over words. In Marsinda’s eyes, a good plan executed today is far better than a perfect plan implemented tomorrow. Marsinda is popular among the common folk of Hammerfast and with many of the important movers and shakers in town. The dwarves appreciate her candor and aggressive bearing, and the nondwarves see her as a patron of sorts. Marsinda cares little for petty grievances, such as those advanced by the Circle of Stone.

Geld Seekingstone: The head of the Lore Guild long ago gave up on research and study in favor ofpolitics. Geld is Marsinda’s greatest rival, and he constantly seeks ways to undermine the High Master’s authority.

Thora Longhammer: Granddaughter of Watch Captain Korthak Longhammer, and sergeant of the guards at the West Gate. A one-time adventurer, she can be a hothead with a bit of a vigilante streak, but she will also recommend such neutral forces to her superiors, and she gladly informs adventurers who have proven themselves as heroes about the comings and goings of folk through the gate. If particularly troublesome travelers enter the town, she might take it upon herself to ask adventurers to check them out. However, Thora is somewhat paranoid and her intuition is not to be trusted wholeheartedly…

Therai and Nemeia: A tiefling married couple who own and run the Arcane Star. They once traded in magic items, residuum, and similar goods, but decided to settle down. They rent rooms at half price to any arcane caster, provided that their guest is willing to sit and talk arcane theory over a bottle of wine in the inn’s sitting room every once in a while. Nemeia keeps a small library in the basement; She gladly allows guests to browse it. Among her books was the journal of a dragonborn paladin who once lived in Gardmore Abbey; his words may have aided in Heskan learning to summon his new mount, and the journal also includes a map of the now-abandoned abbey and hints as to why it was abandoned…

Boltac Glodreddi: A shopkeep who sells generic adventuring gear and magic items up to 5th level. Grasping, greedy, and ambitious, he drives a hard bargain, and he sometimes tries to pass off shoddy or defective goods as new. If adventurers come to his shop with a lot of money to spend, he tries to add a 10 percent fee to any magic items he sells. Heskan’s gaze ensured none of this nonsense, but being the brother of lead tax collector Tathik Glodreddi, he’ll make sure that the information of such wealth is passed on…

Head Librarian Alzar Scrollkeeper: A hot-tempered old dwarf with little patience, who runs Hammerfast’s Grand Library and has little patience for visitors. He must approve all visitors to the library’S lower levels. and at times refuses entrance to half-orcs. barbaric-looking folk. or anyone else that strikes him as suspicious (Like Zena). He bears a homicidal grudge against Cherndon the Mad and desperately wishes to destroy the ghost. Of course. Hammerfast’s laws prevent that.

Cherndon the Mad: A dwarf ghost who appears seemingly at random to spread chaos throughout the library. He died trying to prevent the orcs from learning where several rich dwarf lords where buried. In death, he continues his task by scattering books and foiling attempts at research, playing havoc with any attempt to sort the library’S tomes. The sages of the Lore Guild have made an effort to catalog and organize the books, but rumors persist of tomes that remain untouched since Hammerfast’s fall. undiscovered among the Iibrary’s sprawling shelves.

Serlek Undertow: A bandit leader who supposedly uses kenku as minions. What was unmentioned was that Serlek himself serves another, and just what their motives are, beyond simple thievery, is not yet known…

Rodain Onehair: A dwarf craftsman and stone carver with a fondness for riddles: even after death, he continues to carve the walls of his grave site. His tomb was invaded by a terrible force, causing his faded spirit to beg for aid.

Barrthak: The curse of the Black Tomb, the most haunted location in Hammerfast, is both more sinister and more tragic than any rumor the town could produce. A dwarf lich named Barrthak dwells within the tomb. Interred here long ago as punishment for seeking unlife, the Iich is trapped by a series of wards that the orcs who invaded the city a century ago could not break. Still, each day the wards grow weaker and weaker….and it may be possible that other forces have become interested as well, offering the lich another option for escaping his prison. And a lich can be notoriously hard to kill…

The Circle of Stone: A group of fundamentalist priests of Moradin. Led by Grond Silverstar, the second most powerful priest in the ranks of Moradin’s church in Hammerfast, the priests in its ranks and their followers believe that turning the necropolis into a center for trade is a grave insult to Moradin. Even worse, they believe, was allowing worshipers of Gruumsh into the town. Thus, the Circle works to drive the orcs out of Hammerfast and to destroy the Black Spire. Of course, destroying Gruumsh’s temple would violate the compact on which Hammerfast is founded. It would invite divine retribution, not only from Gruumsh, but also from Moradin, whose pledge to the god of destruction would be broken. Why the Circle of Stone does not recognize this fact beyond simple zeal is not known. Outwardly, the Circle of Stone portrays itself as a force for morality. Its public facade focuses on the town’s embrace of trade and profit over piety. Most folk think of the Circle members as humorless fundamentalists that want to turn Hammerfast into a theocracy, and even those who suspect more don’t know the true goals of those stand at the head of the movement…

Bio:

Hammerfast People Of Interest

A Thousand Swords Legend_Maker