A Thousand Swords

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Black Dragon's Log
The mysterious note.

The mysterious note I received at my apartment has led me, after three days of travel, to the home of a Sorceress named Treona. She was the one who sent me the note. She and her associate Kiris want to hire me to retrieve a powerful weapon of mass destruction called the Slaying Stone from a town called Kiris Dahn, which has been overrun by goblins for the past eight years.

Kiris troubles me. He underestimates goblins in general, and though the monsters that overran his home town are undoubtedly evil, to assume that they’re also stupid would be unwise. What’s more, their behavior makes me fear Bane’s involvement. The war god once broke Ba’htmein’s back and seeks to break the world in two with unending war.

I’m far more afraid of the tendrils of Bane than the goblins themselves. Should a fanatic find a foothold, millions will be at risk.


In happier news, I met some companions today on the bridge that led to Treona’s tower. Zena, a strange half-goblin/half-elf creature from a higher plane of existence. She is very good with a sword. Gabrielle, a human woman and a bard. She reminds me of Stephanie. I think she and Zena are romantically involved.

The last is a man that called himself Sir Heskon, named after the Exarch of Bahamut. He is a cavalier, but for some reason doesn’t seem to actually have a horse. It rained hard, so we all tried to find shelter together. Some wolves tried to kill us, but they were malnourished and did not put up much of a fight.

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Quest Log 1

The Slaying Stone: A dangerous magical artifact, once part of a set of nine, the Slaying Stone can supposedly kill anything it is used on within reason, and perhaps some things that stray outside reason. Lost in the ruined town of Kiris Dahn, its black magics have begun to decay, emitting an aura that could be detected and traced. Locate the Slaying Stone and return it to Treona so it can be disposed of. Some things are better left lost and forgotten.

Lost Tombs: The goblins who overran Kiris Dahn forced Treona to leave behind several books she wishes to recover, if possible. Locate these books.

1) Eldrick’s Draconian Lore
2) Astos’ Mettulurgy Guide
3) Crono’s Assesssment On Chronological Phenomena
4) Shepard’s Guide To Sapient Assessment and Interaction
5) Legendary Heroes and Weapons of Ages Past

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Black Dragon's Log, Kiris Dahn
Week One

Wednesday
We set off from Treona’s tower this morning by horse. I named my horse Britches. Zena and I talked a bit about where we were from. She already knows that I’m from Goath’m City, and I asked what brought her down from the higher planes. She said that she’d never been to another plane, that her people migrated thousands of years ago to escape something called the Ithlids, who had enslaved them. Next chance I have to write to Bruce, I’ll mention he should look into these creatures. Travel seems less tedious with companions, even if Heskan doesn’t say much and most of Zena and Gabrielle’s chatter is between each other.

Thursday
We came across a camp of Goblin soldiers at dusk. They had seriously injuries and had survived the attack of some fearsome monster made of bone and consuming their bones to add to itself. My first thought was some sort of bone golem. Need more information, but Goblins could not give it—I used past perfect tense there for a reason. Those that came out of the fight the least worse for wear were killed by my companions. I left one alive to interrogate, but accidentally killed him trying to staunch his bleeding. There were several other goblins wounded before we arrived.

Heskan interrogated them and we got some useful info. The city Kiris Dahn, the goblins call it Gorizbadd, a sentiment I agree with considering I got covered in it earlier. Their leader is a hobgoblin called Huge Att. Judging by the way they spoke of him, it sounds more like a huge ass, even by Baneite standards. One other thing: the reason the Goblin party we encountered was out in the wilderness to begin with. They were sent to deal with a group of orcs by Huge Att, but he didn’t tell them any more than that. It sounds like we’re going to be dealing with more than Goblins and Kobolds.

Friday
We healed the wounded goblins as best we could, tossed them in their own wagon, and hitched it to Zena’s horse Argo for delivery to Treona. Hopefully she’ll lock them up before Kiris Alkirk finds out and has them executed. We traveled the rest of the day. Nothing of note happened.

Saturday
We did not run into any trouble and made good time. We should be at Gorizbadd early tomorrow.

Sunday
We arrived on the outskirts of Kiris Dahn this morning and hid our horses in a copse of trees outside of town. Argo caught up with us while Zena was scouting the area. We decided to try and enter in the broad farm-land west of town, but got turned around after crossing the river. We made our way through the slums. There was a Kobold with metal dogs that helped us, and led us to the library where a local goblin sorc was ripping up graphic novels and spellbooks to fuel his magic. Zena and Gabrielle took him down hard. I discovered that slings are usless, but felt better after I nearly destroyed a grey ooze with one punch. We’ve found some clues. There may be a brass dragon in town, which seems like a strange thing to be uncertain of. Our next stop is a temple next door. Hopefully we’ll learn more there.

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Quest Log 2

Active Quests

The Slaying Stone: A dangerous magical artifact, once part of a set of nine, the Slaying Stone can supposedly kill anything it is used on within reason, and perhaps some things that stray outside reason. Lost in the ruined town of Kiris Dahn, its black magics have begun to decay, emitting an aura that could be detected and traced. Locate the Slaying Stone and return it to Treona so it can be disposed of. Some things are better left lost and forgotten.

Completed Quests

Lost Tomes: Treona tasked you to recover several books she was forced to leave behind when she fled Kiris Dahn. Fortunately, they were all located in Kiris Dahn’s destroyed library.

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Black Dragon's Log, Kiris Dahn 2
Pit stop

Sunday cont.

We searched the temple district, and did not find the Slaying Stone.Instead we found a man named Kiris Hoyt, a relative of Alkirk. Apparently he was left behind eight years ago when the former regime was thrown out by the goblins and had been surviving and hiding ever since. His description of his cousin does not make me any easier about our assigned task. It occurred to me earlier that if the brass dragon we’ve learned of is fully grown, then it may be able to take human form—and in that case could be anybody, even someone we’ve already met. Treona, perhaps? Alkirk himself?

Goblins came while we questioned Hoyt. We had them under control, but Hoyt grew agitated from fear and transformed into a wererat. While I was holding him. It was unpleasant. We took the goblins down and then beat Hoyt unconscious. More goblins were coming, but the Kobold from earlier today helped us escape and led us to Kobold Town with Hoyt and a Goblin hostage. We spoke to Hoyt some more and learned that he could not live long outside the temple, and that while he did not know what had cursed him, he believed Treona was involved. He died then.

The goblin, Jakzen, told us little we didn’t already know. They had not come for us but for Hoyt in revenge for his killing goblins. He reinforced our impression that the Huge Att does not want the rest of his minions to know about the Severed Eye orcs or the slaying stone. Zena killed Jakzen quickly to prevent the kobolds from flaying him alive. We also learned from Jakzen that the goblins had never ventured near the hot-spring in the north. I was pleased to hear this. Less pleased when the kobold mayor said a brass dragon might hide in the hot springs. They like heat, and it’s not a place the goblins would look for them.

We began working out a plan of attack with the mayor of Kobold Town. I felt unable to help, so I went and slept in a shack.

Monday

We left early in the morning with Speelock guiding us towards our destination. No sign of the slaying stone in the market. We proceded towards our destination, when I heard a scream of agony. I ran to its location and discovered a broken old inn where an Orc of the Severed Eye was going berserk on some kobolds. She spotted us and threw something at Gabrielle, so we hit back. I had intended to leave her bound inside a sinkhole that was swallowing the Inn. Death is too merciful for people like her; she needed to feel helpless like the kobolds she used for sport. I didn’t get the chance because Sir Heskan killed her. I hope her hell is a hospital bed and a decrepit body.

After we buried the orc, we fled to an abndoned house while Speelock returned to Kobold Town to coordinate with the mayor. Zena and I talked a moment ago about killing. She’s so logical pragmatic about it, but she can’t See like I do. It worries me that I don’t find myself more upset by it, but the normal rules I operate under don’t apply in this place, where there is no law but that of strength. There is no jail but the grave.

Well. Probably a jail somewhere, but I’m sure the goblins control it.

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Quest Log 3

Active Quests

The Slaying Stone: A dangerous magical artifact, once part of a set of nine, the Slaying Stone can supposedly kill anything it is used on within reason, and perhaps some things that stray outside reason. Lost in the ruined town of Kiris Dahn, its black magics have begun to decay, emitting an aura that could be detected and traced, something that has already drawn an interested, malevolent force in the form of the Severed Eyes orc band. Locate the Slaying Stone and return it to Treona so it can be disposed of. Some things are better left lost and forgotten.

Aid The Kobolds: The poorly treated kobolds of Gorizbadd have had enough of the abuse heaped upon them by the goblins: they have requested of you to aid them. Having discovered what happened to their fellows who had recently gone scavenging in the market (killed by Severed Eyes member Krayt), their other request remains undone: defeat/kill Hu-Jat, hobgoblin leader of the goblin hordes of Gorizbadd.

Completed Quests

Lost Tomes: Treona tasked you to recover several books she was forced to leave behind when she fled Kiris Dahn. Fortunately, they were all located in Kiris Dahn’s destroyed library.

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Black Dragon's Log - Treona's Tower
Off the rails

Wednesday

I don’t even know where to begin. So much happened in the past few days. Kiris Dahn is no more. The city was blasted to ruin by an enormous unholy machine. The unease, the dreams, the odd weather, the fleeing of the animals—it was all birth pangs. The universe fighting to not let it out. Imagine a steam train. Now imagine it on the scale of a grand temple, with an engine build like an obsidian cathedral to Asmodeus. And it flew, tracks assembling in the air before it and dispersing into steam and lightning behind it.
The train crashed through the planes into our world as we tried to escape Kiris Dahn with the Slaying Stone. We managed that feat, though only because the conductor of the abyssal machine seemed to have no interest in the stone. We were only saved by the intervention of the Brass Dragon. We were correct in assuming that it had taken the stone, but it had no intention to use it, only to keep it from goblin hands.

The conductor of the train, a man in black winged armor, seemed to be taking our measure. The Dragon, Trystys, may have done some damage to the train, because the conductor rode down on a fragment of it and sent the machine itself back to the sky. He took a survivor from the city and twisted him into a steam-powered golem, but we defeated it. What he wants, I can’t say.

When we returned to Treona’s tower. She destroyed the stone. We learned the truth about Kiris Hoyt, learned that Treona has a mentor worried about his brother, a rival wizard. None of it matters. It seems petty with that conductor, the man called Vae Victis. Ba’htmein once had his back snapped like a twig by an avatar of the war god, and yet when I spoke with him via sending stone, even he seemed rattled.

Treona’s mentor, Xaiv, asked us to travel to the Dwarven city of Hammerfast. According to Zena, it’s a city of the dead, haunted by ghosts of the past. If Treona’s books have no answers about Vae Victis and the Demon Train, perhaps the dead do.

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Cassandra's Letter

Dear Stephanie

I’ll assume that Bruce has updated you on the situation in the southern lands, and I’ve learned of the war that broke out. The truth is neither side has the Malefactor because I met the man who bears it. These are dangerous times, and I’m torn between wanting you here and wanting you to stay far away. Your optimism comforts me, but the villain my companions and I confronted at Kiris Dahn is both dangerous and erratic. I felt that he could have defeated the four of us without even drawing the weapon.

Please keep an eye on Damian. He’ll want to get involved and will end up dying. This is a war for the adults. I’m on my way to Hammerfast, the dwarven city of the dead, and I have a sensation, a strange excitement. You once said you thought I had a death wish. If that’s the case, it’s only because I’m confident that even death can’t keep me down forever. Whether they resurrect me or if I return as a ghost to haunt your ass, we will always be the best of friends. Give my regards to everyone in Goath’m, especially Alfred, for teaching me how to write letters home.

Your friend
Cassandra

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Quest Log 4

Active Quests

Hammerfast: Treona’s mentor, Xaiv, has asked you to go to this Dwarven necropolis, though his exact reasons for doing so remain unclear: besides researching on whatever the heck Vae Victus was and his other issues (see below), he seems to think that something important that’s tied to the next leg of your journey will happen there. Being a powerful, aged magician, he might be on to something. What Xaiv DOES know…

Dreus: One of Treona’s peers who has fallen to evil, and she who sent the Severed Eye orcs to Kiris Dahn in an attempt to find the Slaying Stone. This failure will not dissuade her: there are other evil weapons, other crafted items of the Architects of Victory, and she will likely not be pleased with those who would interfere with her desires. Xaiv has asked you to stop her; even if you do not feel the urgent urge to, odds are she will seek you out, sooner or later.

The Man In Black: Vae Victus was the outside context problem to end all outside context problems. Having destroyed Kiris Dahn, embedded a strange metal mass in Zena’s neck, caused another necklace to bond itself to Cassandra, and having literally sent shockwaves through the world and back through time itself trying to enter this plane of existence, odds are you have been privy to the start of something very big and very bad. Considering that, upon returning to Treona’s Tower, you learned that the great empires of Crown Trail and Vurnir have allowed several generations of simmering tensions to erupt into outright war, and that each side claims that they have the ancient, legendary cursed blade Malefactor, It’s best that you learn what you can, if you can. Knowledge is power, and you’ll need all the power you can get.

Strange Dreams: You’ve all had them. What do they mean? How much is literal and how much distorted via the nature of the dream medium? All you know is its likely they have a tie to Vae Victus. Understand them, if you can.

Completed Quests

The Slaying Stone: You succeeded in locating and returning the Slaying Stone to Treona, who has destroyed it before your eyes in a ritual.
Aid the Kobolds: You succeeded in discovering the fate of the scavenging kobolds (and avenging them) and killing Hu-Jat, allowing the kobolds to launch an attack against the goblins. Sadly, this proved meaningless, as the arrival of Vae Victus annihilated the town and virtually all its occupants.
Lost Tomes: You have returned Treona’s lost books to her. They are, perhaps, the last remnants of Kiris Dahn.

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